In my latest personal work, I decided model Samus Aran from Metroid games. I
created a re-design for Samus Aran with some influences of Dead Space and
Starcraft. I have a little of work to plan that charatcer because I would like a
character that can really wear the armor with out losing the mobility and
I started modeling the base mesh in 3Ds MAX arround the Mudbox human base mesh to
get a idea to how modeling each part os the armor. After that I give some female
proportions to my human base mesh and have a more accurated reference to armor. I
used a proportion of 9 heads to my character. 4 heads to upper body and 5 heads to
legs giving a more close Nintendo's game style to my Samus model.
I did some tests of animation with my base mesh before starting modeling on
Zbrushm such as armor opening system.
To make sure the character with armor have fully mobility I need ignore some
physical impossibilities of human body. Mainly to don't lose Varia Suit
characteristics such as the iconic Pelvis and Shoulders.
I used to Samus Zero suit a 2048x2048 texture for body and two maps of 512x512 to
head and hair. The model have about 12000 triangles, where 4000 I used only for
Hair. For the Varia Suit I used two textures of 2048x2048. With about 32000 faces
with Samus wearing the Armor.
All images rendered in Marmoset Tool bag with Difuse, Normal, Specular and
360º shot rendered in Marmoset tool bag.